Quartier des Spectacles International

Quartier des Spectacles International

Designing a Scalable Exhibition System

Designing a Scalable Exhibition System

A modular UX system designed for interactive public art installations across multiple cities. Built to help visitors discover, experience, and reflect on each artwork while giving every installation its own identity within a shared design framework.

A modular UX system designed for interactive public art installations across multiple cities. Built to help visitors discover, experience, and reflect on each artwork while giving every installation its own identity within a shared design framework.

TOOLS:

TOOLS:

Framer, Figma

Framer, Figma

TIMELINE:

TIMELINE:

4 months

4 months

ROLES:

ROLES:

Lead UX/UI Designer

SCOPE:

SCOPE:

Design System• Development

Quartier des Spectacles International approached me with an unusual challenge. Rather than designing a single website, they needed a scalable system capable of supporting a growing collection of interactive public art installations around the world. Each artwork had its own story, artist, and visitor experience, yet every microsite needed to feel unmistakably part of the same ecosystem.

Challenge

Challenge

Public art exists in a unique environment. Visitors don't arrive with time or context—they scan a QR code while standing in front of an installation, often outdoors, sometimes in bright sunlight, and expect the experience to make sense within seconds.

The challenge wasn't simply designing beautiful microsites. It was creating a flexible system that could adapt to entirely different artworks, artists, languages, and content while remaining intuitive, accessible, and consistent across every location. The experience needed to be mobile-first, easy to update, and scalable enough to support future installations without redesigning the product from scratch.

The challenge wasn't simply designing beautiful microsites. It was creating a flexible system that could adapt to entirely different artworks, artists, languages, and content while remaining intuitive, accessible, and consistent across every location. The experience needed to be mobile-first, easy to update, and scalable enough to support future installations without redesigning the product from scratch.

Approach

Approach

Rather than treating each microsite as its own project, I approached the work as a design system.

Every experience follows the same visitor journey:

Discover introduces the artwork and the artist.


Interact explains how visitors can engage with the installation in the physical space.


Reflect encourages visitors to consider the ideas behind the work through prompts and questions that extend the experience beyond the exhibition itself.

This structure created a familiar rhythm across every installation while allowing each artwork to maintain its own personality through imagery, typography, colour, and content.

The system was designed to be accessible, bilingual, mobile only, and easy for the QDSI team to expand as new exhibitions were added over time. Beyond design, I also developed the microsites, implemented analytics to measure visitor engagement, and built reusable components that dramatically reduced the effort required to launch future installations.

Results

Results

Designed and developed a scalable UX system for 11 interactive public art installations

  • Created a reusable design system that reduced production time for future microsites

  • Mobile-first experience designed specifically for QR-code visitors

  • Fully bilingual (French & English)

  • Implemented Google Analytics and event tracking to measure visitor engagement

  • Designed, developed, and maintained the platform over a six-month collaboration

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Bière Ippon

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Taking New Clients at the moment.

Taking New Clients at the moment.

A fit for every project.

A fit for every project.

Prefer sending me a message directly?

Prefer sending me a message directly?

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